The long-awaited release of CS2 was one of the most significant moments in the gaming world. After many years of CSdominance, many expected CS2 to not only replace its predecessor but also elevate the gameplay experience. A year later, the question remains: has CS2 lived up to the expectations placed upon it, or has it fallen short compared to the legacy of CS?
Transition to the Source 2 Engine
The most noticeable and discussed change from CSto CS2 has been the transition to the Source 2 engine. This shift has brought enhanced visual effects, detailed lighting, and higher-quality textures to the game. Volumetric smoke, introduced in Source 2, is one of the most innovative features, allowing for dynamic interactions between grenades and gunfire, which has altered the tactical aspects of the game.
Despite the graphical improvements, CS2’s performance is a controversial topic. While Source 2 makes the game more visually appealing, it comes at a cost: higher system requirements. Many players have noted that CS2 runs harder on their systems than CS:GO, with even high-end PCs sometimes struggling. Professional player Robin “ropz” Cool echoed these concerns, citing FPS issues during tournaments:
FPS is a big issue, going from tournament to tournament, it can be tough sometimes when you don’t have the best of the best PC. The game is not bad compared to when CS:GO was released, but I feel like Valve could have done a lot better.
It’s a step back from the accessibility of CS:GO, when even the cheapest systems were able to compete in the game.
Game Mechanics: Evolution or Regression?
CS2 brought several changes to the gameplay mechanics, but not all of them were well received. The most significant change was the introduction of sub-tick servers, which record actions between ticks for more accurate gameplay. In theory, this should make the game more responsive, but in practice, it left many players, including ropz, disappointed. He said:
“I’ve been critical of sub-tick since day one, since March 2023, when CS2 and the beta were announced. I think it’s fair to say that it was disappointing, CS:GO definitely had better netcode. They could still move to 128-tick servers, which could improve things.”
The debate over sub-tick servers versus traditional 128-tick servers continues, with many calling for Valve to revert to a more reliable tick system.
Additionally, changes to the movement and spray mechanics have changed the feel of the game. Nikola “NiKo” Kovac, one of the best players in the world, expressed his dissatisfaction, stating:
I am very disappointed with the development of CS2. It is very sad that with the new game we took a step back instead of two steps forward. It has been a year without any serious improvements in gameplay, there are still many bugs, anti-cheat, etc. The game is not in the best condition.
This opinion reflects a wider feeling in the community: although CS2 hasновые функции, основная механика, которую многие любили в CS:GO, кажется подпорченной.
Controversial removal of jump-to-throw link
One of the most heated debates in the CS2 community was the removal of jump and throw bindings, a feature that had become second nature to CS:GO players. In CS:GO, players could bind specific keys to perform perfectly timed jump throws, which was essential for executing advanced smokes and strategies. However, in CS2, this mechanism was removed, forcing players to manually execute jump throws, which increases the likelihood of error.
For many players, this change was the final straw. It broke years of muscle memory and caused frustration for both casual and competitive players. Some argue that the removal of the binding adds an extra layer of skill, but for the vast majority, it feels like an unnecessary obstacle to executing complex moves. This decision highlights one of the key criticisms of CS2: it often feels like the game is taking steps backwards in terms of fluidity rather than evolving.
Visuals and Sound: A Step Up?
One area where CS2 clearly excels is in its visuals and audio. The game’s lighting, explosions, and environmental details have all improved significantly compared to CS:GO. Dynamic smoke effects are one of the most popular features, allowing for greater strategic depth and immersion in the game. The new audio system also helps players more clearly recognize enemy footsteps and shots, increasing the tactical literacy needed in high-stakes matches.
However, Mihai “iM” Ivan noted that despite the good graphics and audio, the game still suffers from immersion-impairing issues such as glitches and bugs. He shared:
As for the game itself, it’s pretty good. It’s not CS:GO, but they’re going to make updates to make it better. I’d like to see updates that make it smoother, because any bug or any death behind a wall results in a tilt, but we have to live with it. This isn’t just happening to us, it’s happening to everyone who plays this game.
Despite all these improvements, the overall gameplay is slowed down by technical inconsistencies.
Community Feedback: Success or Struggle?
was simply a more polished game, especially in its later years. NiCo expressed dissatisfaction with the lack of significant updates in CS2’s first year, citing bugs and an inadequate anti-cheat system as the main problems:
“The game still has a lot of bugs, and the anti-cheat system is not up to par.”
On the other hand, players like iM take a more balanced view:
“It’s not CS:GO, but they’re going to make updates to make it better.”
This reflects the optimism of some players who believe that future updates will address the current issues. But for now, many agree that CS2 feels more like a work in progress than a full-fledged update.
What about the “Danger Zone”?
One feature that hasn’t seen much improvement in CS2 is Danger Zone, the battle royale mode that debuted in CS:GO. Many players were hoping that CS2 would see updates to the mode, such as new maps, improved mechanics, or even an increased player count to compete with other popular battle royales. However, as of today, Danger Zone remains largely untouched, leaving fans disappointed. This lack of attention suggests that Valve may not be prioritizing it as part of CS2’s future. Given the success of other battle royales like Fortnite and Apex Legends, the missed opportunity to update Danger Zone may contribute to the overall feeling of unfinished CS2 that some players are experiencing.
Nostalgia vs. Reality: The Legacy of CS:GO
CS:GO was a game that had reached near perfection in its ten years of existence. Its tight weapon mechanics, precise movement, and intuitive map design made it a favorite among competitive players. Nemanja “huNter-” Kovacs spoke for many when he said:
“Right now, it’s not even close. Maybe in I don’t know how many years, if they start taking the game more seriously and releasing more critical updates, but right now, it’s not even close.” CS:GO was ultimately a perfect game, and while CS2 has better graphics when you start shooting or moving, it’s not even close.”
For many players, CS2 hasn’t reached that level of perfection yet.
A year later – disappointment or a new era?
CS2, a year on, is a game with huge potential, but with significant flaws. Despite impressive visual updates and new gameplay elements like volumetric smoke, it also suffers from performance issues, server disagreements, and gameplay mechanics that feel less polished than CS:GO.
Players like NiKo and ropz are expressing dissatisfaction, while others like iM are cautiously optimistic. However, not everyone shares these concerns.
Austin “Austin” Meadows, a veteran player, has a different opinion, believing that CS2 is objectively superior to CS:GO:
CS:GO was literally a better game? I strongly disagree, but I know I can’t convince you otherwise, so I won’t even try. Objectively, CS2 is a better game, objectively. If you personally like CS:GO more, there’s nothing wrong with that. But objectively speaking, CS2 is better. Just better. The game runs a little rough on lower-end NPCs, which is the only thing I can credit CS:GO with being better. But CS:GO is also very old.
This sentiment highlights the ongoing divisions in the community over the transition from CS:GO to CS2. While CS2 hasn’t lived up to expectations yet, with constant updates there’s still hope that it will become the game players imagined. However, many in the community feel that CS2 isn’t quite there yet.едала ту магию, которая сделала CS:GO такой любимой.
One Year Later: Disappointment or a New Era?
After a year of CS2’s existence, it’s clear that the game is still experiencing growing pains. While the Source 2 engine has brought much-needed graphical upgrades, reworked physics, and dynamic smoke, the overall gameplay has yet to reach the level of polish that CS
had in its later years. The move to sub-tick servers is a new thing, but its mixed reception shows that Valve still has work to do to live up to the community’s expectations.
CS2 is in a tough spot following in the footsteps of a near-perfect tactical shooter. Players like NiKo and ropz have expressed their disappointment, criticizing the lack of significant improvements to the gameplay and the hidden bugs that affect the overall experience. NiKo noted, “It’s pretty sad that with the new game we took a step back instead of two steps forward,” summing up the sentiments of many players.
Not all opinions are negative, however. Some players, like iM, see CS2 as an unfinished game with potential for improvement. Others, like Austin, even believe that CS2 is an objectively better game, with improved visuals and modern features, albeit with higher hardware requirements.
What else needs improvement?
Server Issues: The community is primarily calling for the creation of servers with 128 ticks or improvements to the sub-tick system, which has not provided the expected competitive stability.
Gameplay Mechanics: The mechanics of spraying, movement, and shooting still do not feel the same as in CS, as pointed out by professionals like NiKo.
Performance Optimization: Due to high FPS requirements, CS2 still cannot be as accessible as CSfor low-end systems.
Anti-Cheat: Ongoing dissatisfaction with the anti-cheat system in CS2 is one of the main drawbacks that Valve needs to address.
Danger Zone: This game mode remains overlooked, with no significant updates to meet the expectations of battle royale fans.
Moving Forward: Will CS2 succeed?
Despite the existing issues, CS2 is still in development. Valve has a solid foundation to build upon, and with ongoing updates, the game will eventually be able to meet the standards set by CS. However, players expect more: smoother gameplay, improved mechanics, and an overall more polished experience. Whether CS2 will ultimately surpass CSdepends on how quickly and effectively these improvements are implemented.
In the end, the future of CS2 will depend on how well Valve listens to its community. After a year, the game seems unfulfilled.полненным обещанием, но это не значит, что она не сможет его выполнить. Ближайшие месяцы станут решающими в определении того, сможет ли CS2 реализовать свой потенциал или останется в тени наследия CS:GO.
3 comments
GamePotential
CS2 has huge potential, but it’s not there yet. The new engine looks amazing, but I agree with many pros – it’s just not as smooth as CS:GO was.
OldSchoolFan
Sub-tick servers really disappointed me. Was hoping for better performance, but it feels clunky compared to the old 128-tick setup.
HopefulGamer
I personally think CS2 will improve over time. It’s not perfect now, but Valve is always working on updates. Just needs more polish and some tweaks to gameplay.